CV

JUSTIN DYKHOUSE

Motion / 3D / FX
Email: justin@dykhouse.info

Downloadable / Printable PDF

2019 - Present

▶ VFX Artist II, Houdini Generalist

MAGNOPUS
Develop, execute and optimize realistic and stylized effects for VR / AR experiences
Integrate effects into realtime pipeline via Unity, Unreal Engine 5, Unreal Engine for Fortnite and proprietary engines.
Create AAA content for globe-leading brands

2021

▶ Lead VFX artist / Asst VFX Supervisor

"Bad Trip (2021)"- Eye Spy LA
Supervised on-set green screen/VFX shoot of hidden-camera comedy title.  Planned and executed VFX for multiple key scenes.

2019

▶ Freelance Modeler / Lookdev

“Upcoming Fantasy Feature (2019)” - Post Mango
Built post-viz hero asset in Houdini and Cinema4D.

Freelance FX Artist

"Crawl (2019)" - Paramount Pictures
Build, texture, render and composite fire and smoke assets for up-close on-camera use.

2018

▶ Freelance Houdini TD / Unity FX Artist

Optimist
Wrote Houdini-based lookdev and asset-creation pipeline. Created and visualized velocity fields for use in bespoke in-store experience.

▶ In-House Modeler / Lookdev / TD

Production Club
Planned and executed 3D modeling, lighting and rendering for production-quality 3D assets within multiple international-level project silos.  Developed pipeline around in-house procedures.

▶ In-House 3D / Motion Design Lead

“Autumn Man Music Video" - Smart Objects
All modeling and animation.

2017

▶ Freelance Motion Design

“Relaunch” - RealD
Explored design and execution of assets for unreleased short ident branding relaunch for a major cinema technology provider.

▶ Freelance Compositor

"Polaroid (2019)" - Dimension Films
High volume, fast-turnaround compositing on a distributed team for use in stakeholder screening. Lookdev on VFX shots.

▶ Freelance Motion Design

“Sound Cube Modular” - Alloccacoc
Animated, textured and rendered short bumper for product website.

▶ Freelance Motion Design

“2017 Reel Open” - Shade VFX
Animate and render short bumper animation for company’s spring 2017 reel.

▶ Freelance Lookdev

“OnePlus Headphones” - Post Mango
Compose and render compelling stills for tech product launch.

2016

▶ In-House VFX / Post-Viz / Motion Design

"Replicas (2018)" - Eye Spy
UI design in Cinema4D and After Effects. Particle effects for hero asset key scenes. Lookdev and modeling on hard-surface hero asset.

▶ Freelance Compositor

"Power Rangers (2017)" - Lionsgate
In-house Nuke comping for use in screening cut.

▶ In-House VFX Artist / Compositor

"The Dance Battle That Saved the World" - USC student film
Created and finaled all graphics assets. Executed all elements. Designed and executed all VFX shots.

▶ In-House FX / Motion Design Lead

"In-store display" - Puma Store
Lookdev, modeling, rig creation, animation, lighting and rendering on a unreleased in-store display package.

▶ In-House 3D / Motion Design Lead

“Cocoon Music Video" - Raven Coleman
All modeling, lookdev and animation.

▶ In-House 3D / Motion Design Lead

“Process Music Video" - Christopher Norman
All modeling, lookdev and animation.

▶ Freelance Modeler / Lookdev

“Upcoming Fantasy Feature (2019)” - Post Mango
Built post-viz hero asset in Houdini and Cinema4D.

Freelance FX Artist

"Crawl (2019)" - Paramount Pictures
Build, texture, render and composite fire and smoke assets for up-close on-camera use.

2018

▶ Freelance Houdini TD / Unity FX Artist

Optimist
Wrote Houdini-based lookdev and asset-creation pipeline. Created and visualized velocity fields for use in bespoke in-store experience.

▶ In-House Modeler / Lookdev / TD

Production Club
Planned and executed 3D modeling, lighting and rendering for production-quality 3D assets within multiple international-level project silos.  Developed pipeline around in-house procedures.

▶ In-House 3D / Motion Design Lead

“Autumn Man Music Video" - Smart Objects
All modeling and animation.

2017

▶ Freelance Motion Design

“Relaunch” - RealD
Explored design and execution of assets for unreleased short ident branding relaunch for a major cinema technology provider.

▶ Freelance Compositor

"Polaroid (2019)" - Dimension Films
High volume, fast-turnaround compositing on a distributed team for use in stakeholder screening. Lookdev on VFX shots.

▶ Freelance Motion Design

“Sound Cube Modular” - Alloccacoc
Animated, textured and rendered short bumper for product website.

▶ Freelance Motion Design

“2017 Reel Open” - Shade VFX
Animate and render short bumper animation for company’s spring 2017 reel.

▶ Freelance Lookdev

“OnePlus Headphones” - Post Mango
Compose and render compelling stills for tech product launch.

2016

▶ In-House VFX / Post-Viz / Motion Design

"Replicas (2018)" - Eye Spy
UI design in Cinema4D and After Effects. Particle effects for hero asset key scenes. Lookdev and modeling on hard-surface hero asset.

▶ Freelance Compositor

"Power Rangers (2017)" - Lionsgate
In-house Nuke comping for use in screening cut.

▶ In-House VFX Artist / Compositor

"The Dance Battle That Saved the World" - USC student film
Created and finaled all graphics assets. Executed all elements. Designed and executed all VFX shots.

▶ In-House FX / Motion Design Lead

"In-store display" - Puma Store
Lookdev, modeling, rig creation, animation, lighting and rendering on a unreleased in-store display package.

▶ In-House 3D / Motion Design Lead

“Cocoon Music Video" - Raven Coleman
All modeling, lookdev and animation.

▶ In-House 3D / Motion Design Lead

“Process Music Video" - Christopher Norman
All modeling, lookdev and animation.

2019

▶ Freelance Modeler / Lookdev

“Upcoming Fantasy Feature (2019)” - Post Mango
Built post-viz hero asset in Houdini and Cinema4D.

Freelance FX Artist

"Crawl (2019)" - Paramount Pictures
Build, texture, render and composite fire and smoke assets for up-close on-camera use.

2018

▶ Freelance Houdini TD / Unity FX Artist

Optimist
Wrote Houdini-based lookdev and asset-creation pipeline. Created and visualized velocity fields for use in bespoke in-store experience.

▶ In-House Modeler / Lookdev / TD

Production Club
Planned and executed 3D modeling, lighting and rendering for production-quality 3D assets within multiple international-level project silos.  Developed pipeline around in-house procedures.

▶ In-House 3D / Motion Design Lead

“Autumn Man Music Video" - Smart Objects
All modeling and animation.

2017

▶ Freelance Motion Design

“Relaunch” - RealD
Explored design and execution of assets for unreleased short ident branding relaunch for a major cinema technology provider.

▶ Freelance Compositor

"Polaroid (2019)" - Dimension Films
High volume, fast-turnaround compositing on a distributed team for use in stakeholder screening. Lookdev on VFX shots.

▶ Freelance Motion Design

“Sound Cube Modular” - Alloccacoc
Animated, textured and rendered short bumper for product website.

▶ Freelance Motion Design

“2017 Reel Open” - Shade VFX
Animate and render short bumper animation for company’s spring 2017 reel.

▶ Freelance Lookdev

“OnePlus Headphones” - Post Mango
Compose and render compelling stills for tech product launch.

2016

▶ In-House VFX / Post-Viz / Motion Design

"Replicas (2018)" - Eye Spy
UI design in Cinema4D and After Effects. Particle effects for hero asset key scenes. Lookdev and modeling on hard-surface hero asset.

▶ Freelance Compositor

"Power Rangers (2017)" - Lionsgate
In-house Nuke comping for use in screening cut.

▶ In-House VFX Artist / Compositor

"The Dance Battle That Saved the World" - USC student film
Created and finaled all graphics assets. Executed all elements. Designed and executed all VFX shots.

▶ In-House FX / Motion Design Lead

"In-store display" - Puma Store
Lookdev, modeling, rig creation, animation, lighting and rendering on a unreleased in-store display package.

▶ In-House 3D / Motion Design Lead

“Cocoon Music Video" - Raven Coleman
All modeling, lookdev and animation.

▶ In-House 3D / Motion Design Lead

“Process Music Video" - Christopher Norman
All modeling, lookdev and animation.

Training

  • Columbia College Chicago

  • Gnomon Hollywood

  • CGMA

  • Armory Pasadena

Skills

  • Skilled in realtime visual effect execution, custom texture and material authoring, tool creation, MoGraph, simulation, particle animation.

  • Co-Organizer, LA Houdini User Group.

Software

  • Skilled in Houdini, Nuke, Unreal Engine, Unity, Cinema4D, Octane Render, Photoshop, After Effects.

  • Conversant in Blender,  Substance Designer, EmberGen, TouchDesigner.

Brand Work

  • Walt Disney Pictures

  • Meta

  • Pixar

  • Kilter Films

  • Sony Music Group

  • Production Club LA

  • Shade VFX